subnautica vehicle mods

The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, 6 new vehicle posters to decorate your base!

A 4×4 storage locker. All rights reserved. Complementary mod to 'Vehicle Lights Improved'. Since qwiso decided to take over my work without even talking to me about it, there will be no more updates to this mod. Mod Description Nexus; MoreCyclopsUpgrades: Provides the framework to expand the Cyclops with lots of new upgrades and more upgrade consoles to fit them all in. For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/91, Added new tiers of Hull Reinforcement upgrade modules Mk2, Mk3, & Mk4.

The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. A great way to sit somewhere in between the two is to use this mod. Upgrade Modules for the Prawn Suit are placed in a panel on its top left. D&D Beyond Mod Description: This mod aims to make certain areas of the game less annoying and more fun. #264: FCS Tech fabricator: The tech fabricator is a fabricator that allows you to build Kits and other necessary items for the FCS Mods.

I always wanted posters of the missing vehicles so I made them, plus new versions of the existing vehicle posters and 1 extra.

Subnautica is a great game which allows players to explore an underwater world filled with dangerous beasts and tantalizing secrets. Does not stack.

Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Solar Charger Module.

Seamoth/Prawn compatible. This author has not provided any additional notes regarding file permissions, Special thanks to Yamitatsu for contributing to version 3.3, This mod is opted-in to receive Donation Points. Increases crush depth by 300m making it become 500m. https://subnautica.fandom.com/wiki/Upgrade_Modules?oldid=351330.

It’s a huge time saver which eliminates one of the more obtuse aspects of the game. Download and install QMods 2.

Inventory management is a big part of Subnautica, with the spoils of an exploratory run usually removed from the docked vehicle by hand. All you have to do is pin a blueprint of the item you want to craft, and the game will keep track of what other materials or resources you need to complete the crafting process. Perimeter Defense System Module. Does not stack. It adds a fabricator, which lets you craft new items for your base. Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. So I decided to mod Subnautica after my first playthrough, so i did. I say prettier because Subnautica is already a very good-looking game, presenting a rich underwater world with a distinct and light art style. Increases crush depth for the Cyclops by 1200m making it 1700m. Adds a new locker that automatically extracts the items out of the vehicle's storage when you dock it in your base or your Cyclops. Log in to view your list of favourite games. It can be used to breed animals of the same species, with it gradually filling up with up to 10 animals. Increases crush depth by 100m making it become 300m. Generates a localized electric field designed to ward off aggressive fauna. See the feature list for the list of changes. Craft it at your Vehicle Upgrade Console. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://github.com/PrimeSonic/PrimeSonicSubnauticaMods, This update was made possible by MrPurple, Fixes a bug where a modified speeds would be picked up as the base speed after a save reload, compounding speeds without limit, Changes the messages printed when changing vehicle speed to include the in-game speed values, For full details, visit the GitHub https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/commit/d81576543ecb45097adb8b341c8df6a14a716e3b, Fixed an issue that caused critical errors when installing upgrade modules, Additional logging and error handling added, For full details, visit the GitHub repohttps://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/98, Fixes a bug in which Depth Modules weren't detected correctly when loading a previous save, For full details, visit the GitHub repohttps://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/94, Upgraded Vehicles no longer affects vehicle HP values (prevents bugs), Switched to a linear progression of general damage reduction from armor, maxing out at 99% damage reduction, For full details, visit the GitHub repo https://github.com/PrimeSonic/PrimeSonicSubnauticaMods/pull/93, Fixed a few patching related bugs that caused some upgrades not to be handled correctly, VehicleUpgrader is now a public Monobehavior that can be accessed by other mods if needed. Enhances safe diving depth by 400m making it 1300m. It adds a spookiness to the proceedings which drastically alters the tone and feel of the game, making it feel more alien and hostile as a result. You know what they say, there is nothing better than friendship. The powerful open-source mod manager from Nexus Mods. Fires a grappling hook for enhanced environment traversal.

Sonar Module. Moved some changes from Vehicle Lights Improved to this mod. I think the vehicle modification frag was one of the first I found. In normal time mode a clock will display the in-game time, and in system time mode it will display your current system time. Survival Mode is the game’s normal setting, with very little penalty for dying.

Up to four Upgrade Modules can be applied at once. Seamoth upgrade panel, where Upgrade Modules can be placed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Recycles heat byproduct to increase engine efficiency by 300%. Subnautica Wiki is a FANDOM Games Community. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Now you can get the benefits of 2, 3, or even 4 armor modules in a single slot. Yet another quality of life mod, this one allows you to repair your vehicles easily straight from the Moonpool! This is a pretty simple, yet effective, mod. As the title suggests, this mod will adjust prices for all blueprints to make them a bit more realistic, and also make the game as a whole more challenging, but also fun in a new way. The new mod folder naming convention is FCS_ {ModName}. This mod is for players who want a bigger challenge in Subnautica. Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room. Installs a fire suppression system on the. This mod … Hull Reinforcement Module. All rights reserved. It also allows players to power the base using captured Ampeels contained within the Alien Containment. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Plant-life can also be added in, and can have distinct effects on the containment’s inhabitants. It's easy to miss one or two and I'm … Armor modules no longer stack, but a single Mk4 will be more than enough armor for any job. Fandom Apps Take your favorite fandoms with you and never miss a beat. If so, can someone link me to the download page, or at least what i search?

Additionally, it adds a docked vehicle management terminal into the Moon Pool.

Added a highly customizable Debugging energy info overla For the related article on the Subnautica Wiki, see Vehicles. And while the game is undoubtedly fun to play, there are mods available that make it even better. 101: Vehicle Upgrades In Cyclops: Adds all the crafts from the Moonpool's Vehicle Upgrade Console to the Cyclops Fabricator. Nothing in more frustrating than returning to your base, and then trying to search through your storage containers for a particular item you need at that moment in time. - Added controls to the vehicle terminal to change which corner of the moonpool it's on 1.1.0 - Updated to support the Epic Games Store version of Subnautica 1.1.1 - Updated mod for the Big Little update 1.1.2 - Fixed for 2019 Update 1.3.0 - Converted to SML by PrimeSonic QMods Instructions: 1. - Added controls to the vehicle terminal to change which corner of the moonpool it's on 1.1.0 - Updated to support the Epic Games Store version of Subnautica 1.1.1 - Updated mod for the Big Little update 1.1.2 - Fixed for 2019 Update 1.3.0 - Converted to SML by PrimeSonic QMods Instructions: 1.

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