strahd von zarovich stats

It has blindsight with a radius of 30 feet and is blind beyond that distance. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. Range: 60 feet Strahd observes the characters to see who among them are most easily swayed, then tries to charm characters who have low Wisdom scores and use them as thralls. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. Legendary Resistance (3/Day). Lawful Evil The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. He can’t enter a residence without an invitation from one of the occupants. Range: Self Used to open Time Gates and unlock additional event content. The ability of the Heart of Sorrow to absorb damage is suppressed if it or Strahd is fully within an antimagic field. Strahd summons the angry spirit of one who has died in the castle. This Wiki is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Lawful evil Permanently unlocks the Full Moon Feat (Moonbeam +80%) for Tyril.

While in mist form, Strahd can’t take any actions, speak, or manipulate objects. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed. This page was last edited on 25 October 2020, at 16:56. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. Strahd targets any number of doors and windows that he can see, causing each one to either open or close as he wishes. If it succeeds, the spell ends. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed.

At Higher Levels. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.

Strahd undergoes ceremorphosis—the process of transforming into a mind flayer—over the course of this adventure. Duration: Instantaneous. Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water) Strahd can reestablish his link to the Heart of Sorrow as a bonus action on his turn, but only while in Castle Ravenloft. While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed.

[14], During his many centuries of imprisonment in Barovia, Strahd became acquainted with several visitors from Toril, including the sun elf vampire Jander Sunstar, with whom Strahd formed a long-lasting relationship,[10] and Volothamp Geddarm, who briefly visited Barovia at the behest of Elminster Aumar. Used to choose new specializations for a Champion in the middle of an adventure.

Duration: Instantaneous. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st. The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. My beginnings are lost in the darkness of the past. Note 2: The "Standard Attacks/Techniques" section denotes only Strahd's most powerful abilities. Strahd can take 3 legendary actions, choosing from the options below. Necromancer 10

For the duration, you can read the thoughts of certain creatures. Son of Barov von Zarovich and Ravenia von Roeyen.

Barov von ZarovichRavenovia von Zarovich

Casting Time: 1 action

Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. You can move the hand up to 30 feet each time you use it. The sphere spreads around corners, and its area is heavily obscured. See his Imgur gallery for a more complete reckoning of his exact abilities.

Basic Information

If the target is a creature, Strahd can grapple it (escape DC 18) instead of dealing the bludgeoning damage. Bite (Bat or Vampire Form Only).

Class 2nd-level Divination Casting Time: 1 action Count Strahd von Zarovich was once a powerful warrior before he felt the curse of middle age. If a piercing weapon made of wood is driven into the Strahd's heart while Strahd is incapacitated in its coffin, strahd is paralyzed until the stake is removed. 3.5 Edition Statistics[7] If it fails, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). Class At the start of the game, he looks the same as he usually does. Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Casting Time: 1 action 3rd-level Evocation Permanently unlocks the Charmed Life Feat (Lucky +40%) for Paultin. Although Strahd can be encountered almost anywhere in his domain, the vampire is always encountered in the place indicated by the card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft. A spectral, floating hand appears at a point you choose within range.

A shapechanger automatically succeeds on this saving throw.

XD. Race

Alignment Make a ranged spell attack against the target. The target must make a Constitution saving throw. This spell creates an undead servant.

You instantaneously light or snuff out a candle, a torch, or a small campfire.

You or a creature you touch becomes invisible until the spell ends. With one duplicate, you must roll an 11 or higher. Roll 5d8; the total is how many hit points of creatures this spell can affect. You also understand any written language that you see, but you must be touching the surface on which the words are written.

In wolf form, his walking speed is 40 feet. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks).

Duration: 1 minute.

Strahd makes two attacks, only one of which can be a bite attack. Duration: Concentration, up to 1 minute. The vampire spawn (all that’s left of a party of adventurers that Strahd defeated long ago) can’t enter the characters’ location unless invited. Casting Time: 1 action For the duration, you understand the literal meaning of any spoken language that you hear.

When you run an encounter with Strahd, keep the following facts in mind: Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any.

Evil D&D Adventure System Wiki is a FANDOM Games Community. At Higher Levels. The called creatures arrive in 1d4 rounds, acting as allies of Strahd and obeying his spoken commands. Sex Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). The apparition appears next to a hostile creature that Strahd can see, makes an attack against that creature, and then disappears.

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