eu4 florence guide

I've played Florence quite a lot actually. Muscovy/Russia Guide 1.25 EU4.

This will save you a ton of admin points throughout the game. Depending on the alliance situation after the Shadow Kingdom event, it can be good to ally nations that are rivals with Austria but don't really want provinces in Italy. I figure I ought to eat the small Italian states first so I rival Sienna, Lucca and Ferrerra yet for some reason Austria then allies Ferrerra and Savoy allies Lucca whilst building my spy network. Another way to form a monarchy is by the event to form Tuscany (which turns Florence into a Feudal Monarchy) or to decrease the Republican Tradition, form a Republican Dictatorship, and then let it become a monarchy on ruler's death. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Im always open to learning new things, and new ways of doing things.

Hey, I’m looking for good guides for Italy runs (specifically Florence, but any nation works really) that I can use. Colonization can be chosen both early or late in the game. However, as soon as the … Well catholicism is annoying if you are in the italy region, mostly cos of the pope being an corrupt powerhungry ♥♥♥♥♥♥♥ willing to use excommunication on all his rivals. Wait until their allies won't join the war (e.g. I just finished a Prince of Egypt run. But that’s a personal preference. It doesn't really matter. For me it's about getting a strong start and being able to do something right away rather than wait for rivals to go to wars. It does aid if you want to declare no-cb (best cb) wars or truce break, but it would also lead to massive amounts of Aggressive Expansion. With Florence, there's a lot of waiting for a good opportunity, and I had more trouble with CBs expiring than not having time to fabricate when an opportunity arose.

This is a compilation and strategy article for Florence.Mechanics and flavor content are transcluded from other pages.

They tend to join trade leagues under either Genoa or Venice.

It could be good for the player to conquer parts of North Africa after the Shadow Kingdom event, and get stronger with the help of colonies to then form Italy. You can easily have a merc army as you begin to dominate trade in the Genoa and Venetian Nodes. Florence is one of the strongest nations if a player is looking to play "tall". Let me know what you think, and if I forgot anything. In my last play through I went trade and easily had 60+ ducats from trade by 1490. Choosing Monarchy grants the possibility to make royal marriages; while this can be useful to get alliances with great powers early on, it can also be good to get personal unions either with Savoy or Naples (once it is free from its overlord Aragon) to speed up expansion in the Italian region. When playing wide, the benefits of having an oversized and strong military outweigh the drop in Trade income and allows Florence to expand with military advantage early in the game. Since the influence of the Nobility is over the limit, the player can use the benefits to increase its military power. You have expansion opportunities North, South, East, and West. Again it’s all personal preference.

This page was last edited on 22 July 2020, at 18:56. ... Continue browsing in r/eu4. It depends on what you want to do. In my most recent run, I was able to take Siena pretty quickly, but I had to wait a bit to draw Lucca into an unrelated war (I think they allied with Ferarra or something). Genoa (101), Milan (104), Firenze (116) and Roma (118). Alternatively, pushing through Morocco towards the rich gold provinces of West Africa is an optional strategy, although this route usually is more difficult because of the Reconquista by the Iberian monarchies. Vassalizing and diplomatic annexing them is not advisable as it requires more time. I got to the point where I only needed Rome, so I got antsy and got wrecked by the HRE (Austria had broken my alliance by then). Gaining control over that province provides the Birthplace of Renaissance modifier, lowering development by an extra 5%.

The start date of 1444-11-11 (11th of November 1444) is set up to be as historical as possible. I personally like to play tall as Italy and create giant marches. Sometimes that's the only way to get a strong ally interested in a war (I allied Austria, and fortunately they had no interest in Venetian land, but were interested in wars with them). I too would go Diplomatic ideas first, as they stack extremely well with Italian ideas, but I'd say everyone can immediately write off the impact -33% War Exhaustion will have throughout the game. Florence/Tuscany is in the unique position of being able to strike at all the provinces needed to form Italy. You are missing the point that the player can decide to stay in, and doesn't have to leave the HRE. In order to form Tuscany, Florence must own its three starting provinces plus either Siena or Lucca. Europa Universalis IV(EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth. There aren’t many. Florence is a nation in central Italy that is a part of the Tuscan culture. It is one of the nations that can form Tuscany and Italy, and one of the most likely to do so. I like admin, mostly for the reduction to coring cost and admin tech costs. France is often the right choice; other options could include Castile, Aragon, or Hungary. Post category: EU4 Nation Guides Milan starts in one of the highest developed area of Northern Italy in game.

Florence starts as part of the HRE and the Italian provinces mostly consist of farmlands. If you want to be military focused, take the +2.5% discipline and the +5% army/naval morale aspect, if you want higher stability, choose the -1 national unrest and the -10% stability modifier. Lucca allies hungary and is in Genoa’s trade league, while Siena allies Aragon. Also, you are poised to conquer the lands necessary to prevent Shadow Kingdom from occurring at all. Fabricate claims on Lucca and Siena early on. I did the same with The Papal State (attack their ally) and Venice. Started off rivalled by the papal state, Genoa and Ferrerra. As an Italian culture nation, make sure entire Tunis Area is at 100 devastation. As a rival it gets decreased by 100 but since you share the same faith you only need 76 to have it positive. There are a few other idea groups that lead to a policy of +1 diplomat. As an Italian minor, the early game is not easy, and it can be wise to wait for Europe's geopolitical situation to stabilize before setting rivals. If you want to re-form the Roman Empire, Absolutism is almost necessary, which means dropping the republic.

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